We will provide complete Half-Life 2 information and Half-Life 2 Cheat Codes for Gamers so that you can enjoy the game.
Half-Life 2 is the sequel to the first-person shooter series and is Valve’s first product, released in 1998 for Windows. The Half-Life series is one of the best games, and what they do is truly one of the game industry’s most memorable legacies.
The game has realistic graphics and a vivid soundtrack that have attracted many gamers. To be able to become a marksman and shoot at the opponent’s head, players need to know the rules of movement, how to flexibly use weapons, and have extremely good shooting skills.
For gamers who have a lot of time to spend playing the game, this is a very good game and worth the investment. But for gamers who do not have too much time to play the game, using cheat codes will help you play games and achieve achievements more easily.
Besides, using cheats for Half-Life 2 will make the game a lot more interesting, and you can also have what you want without becoming too addicted.
Notable points in Half-Life 2
Background
Large game context, a more in-depth plot. Half-Life 2 players will experience a further expansion of space with many different lands. The expansion of space also means that the game content has a lot more depth.
Gordon Freeman, the main character, is awakened by a mysterious character named G-Man and embarks on a quest to find the lost world from the Combine aliens in Black Mesa.
The evolution of the type and shape of the monster
More variety in monsters Valve’s Half-Life 2 game will feature new types of monsters with strange shapes, as opposed to version 1’s only human heads.
It could be creatures from another planet or the result of destructive experiments when turning them into destructive tools. So the gamer’s task will be even more difficult than before.
Graphics
Improved graphics. This new version of Half-Life 2 will, of course, be significantly upgraded with graphics for a more realistic experience. You will observe more dimensions and feel the surrounding scenery become more realistic and vivid as it becomes more detailed.
Minimum Configuration Requirements to Play Half-Life 2
- Operating system: Windows 7 (32/64-bit)/Vista/XP/8.1
- CPU: 2.4 GHz AMD Athlon or 2.80 GHz Intel® Pentium® 4 Processor
- RAM: 1 GB
- Graphics card: DirectX® 8.1 (with SSE support) graphics card
- DirectX: Version 8.1
- Broadband connection
- Free memory: 7 GB
Half-Life 2 Cheat Codes
Open Control Panel to Use Cheat Codes
- Players only need to click on “Enable Developer Console” to be able to start opening the control panel.
- Then press (~) (US keyboard layout) to quickly bring up the panel, and the game will pause for the time being.
- If you can’t get to the panel, try pressing (~) (US keyboard layout). Change the “keyboard options” setting in Settings. The purpose is to bind the new key to open the developer console.
Cheating with The “Give” Command
Use the “give” commands to become an emperor in Half-Life 2.
Cheat Codes | Players will have to |
give item_healthkit | gives players a health kit |
give item_healthvial | gives players a health vial |
give item_suit | provides players with the necessary hazardous environment |
give item_battery | gives players a battery |
give item_healthcharger | |
give item_suitcharger | |
give item_box_srounds | gives players 9mm ammo |
give item_box_mrounds | gives players SMG Ammo |
give item_box_lrounds | Players are given Pulse Gun Ammo. |
give item_box_buckshot | provides shotgun ammunition to players |
give item_ar2_grenade | Players are given SMG Grenades (secondary shot). |
give item_ammo_crossbow | gives players crossbow ammo. |
give item_ammo_pistol | gives players pistol ammo. |
give item_ammo_357 | gives players 357 Magnum ammo. |
give item_ammo_smg1 | gives players SMG ammo. |
give item_ammo_smg1_grenade | gives players grenade launcher ammo for the SMG. |
give item_ammo_ar2 | gives players Overwatch Pulse Rifle ammo. |
give item_ammo_ar2_altfire | gives players a spawned energy grenade for the Overwatch Pulse Rifle. |
give item_rpg_round OR give item_ml_grenade | gives players spawned grenades for the RPG. |
ent_create item_box_flare_rounds | provides players with spawned flare rounds to aim at. |
ent_create item_box_sniper_rounds | Players will be spawned sniper rounds where you aim. |
givecurrentammo | gives players ammunition for the current weapon |
If the player doesn’t want to use the command anymore, remove it with ent_remove.
Specific Map
Map | Load Command |
d1_canals_01 | players were born in the canals. |
d1_canals_01a | It spawns players deeper in the canals. |
d1_canals_02 | players spawn in the canals after the second load point. |
d1_canals_03 | players spawn in the canals after the third loading point. |
d1_canals_04 | players spawn in the canals after the fourth load point. |
d1_canals_05 | After the fifth load point, players spawn in the canals. |
d1_canals_06 | After the fifth load point, players spawn in the canals. |
d1_canals_07 | After the sixth load point, players spawn in the canals. |
d1_canal_08 | After the seventh load point, players will spawn in the canals. |
d1_canal_09 | After the eighth load point, players spawn in the canals. |
d1_canal_10 | After the ninth load point, players will spawn in the canals. |
d1_canals_11 | After the tenth load point, players spawn in the canals. |
d1_canals_12 | After the eleventh load point, players spawn in the canals. |
d1_canals_13 | spawns in players near the end of the canal. |
d1_eli_01 | spawns the player after the canal, outside of Eli’s Lab. |
d1_eli_02 | spawns players in Eli’s Lab. |
d1_town_01 | spawns players in Ravenholm. |
d1_town_01a | spawns players in Ravenholm after the first load point area. |
d1_town_02 | spawns players in Ravenholm after the second loading point area and later, just before the graveyard fight. |
d1_town_02a | spawns players in Ravenholm just before the graveyard zombie fight. |
d1_town_03 | spawns players in Ravenholm after the third load point area. |
d1_town_04 | players were spawned in Ravenholm’s mines. |
d1_town_05 | spawns players near the end of the mines. |
d1_trainstation_01 | players start out in the train station. |
d1_trainstation_02 | spawns players in the train station after the first loading point. |
d1_trainstation_03 | spawns in the train station after the second loading point. |
d1_trainstation_05 | spawns in the train station after the third loading point. |
d1_trainstation_06 | spawns players near the end of the train station. |
d2_coast_01 | players are spawned on the coast (in your vehicle). |
d2_coast_02 | spawns players in the coastal area after the first load point. |
d2_coast_03 | spawns players in the coastal area after the second load point. |
d2_coast_04 | spawns players in the coastal area after the third load point. |
d2_coast_05 | spawns players in the coastal area after the fourth load point. |
d2_coast_06 | spawns players in the coastal area after the fifth load point. |
d2_coast_07 | players spawn in the coastal area after crossing THE bridge. |
d2_coast_08 | players are spawned near THE bridge on the coast. |
d2_coast_09 | spawns players in the coastal area after the eighth load point. |
d2_coast_10 | spawns players in the coastal area after the ninth load point. |
d2_coast_11 | spawns players in the coastal area after the tenth loading point. |
d2_coast_12 | players are spawned near the coast area’s end. |
d2_prison_01 | sends players outside Nova Prospekt |
d2_prison_02 | spawns players in Nova Prospect after the first load point. |
d2_prison_03 | spawns players in Nova Prospect after the second load point. |
d2_prison_04 | spawns players in Nova Prospect after the third load point. |
d2_prison_05 | spawns players in Nova Prospekt near the end of the level. |
d2_prison_06 | spawns players in Nova Prospect after the fifth load point. |
d2_prison_07 | spawns players in Nova Prospect after the sixth load point. |
d2_prison_08 | spawns players near the end of Nova Prospekt. |
d3_c17_01 | players start in City 17 and end up in the lab a week later. |
d3_c17_02 | spawns players in City 17 after the first load point. |
d3_c17_03 | spawns players in City 17 after the second load point. |
d3_c17_04 | spawns players in City 17 after the third load point. |
d3_c17_05 | spawns players in City 17 after the fourth load point. |
d3_c17_06a | spawns players in City 17 after the fifth load point. (in the tunnels of the man hacks) |
d3_c17_06b | spawns players in City 17 after the sixth load point. (in the tunnels of the man hacks) |
d3_c17_07 | spawns players in City 17 after the seventh load point. |
d3_c17_08 | spawns players in City 17 after the eighth load point. |
d3_c17_09 | After the ninth load point, you will be spawned in City 17. |
d3_c17_10a | spawns players in City 17 after the tenth loading point. |
d3_c17_10b | spawns players in City 17 after the eleventh load point. |
d3_c17_11 | spawns players in City 17 after the twelfth loading point. |
d3_c17_12 | spawns players in City 17 after the thirteenth load point. |
d3_c17_12b | spawns players in City 17 after the fourteenth load point. |
d3_c17_13 | spawns players near the end of City 17 and the beginning of the Citadel. |
d3_citadel_01 | spawns players near the beginning of the Citadel. |
d3_citadel_02 | spawns players ou after the first loading point in the citadel. |
d3_citadel_03 | spawns players after the second loading point in the citadel. |
d3_citadel_04 | spawns you after the third loading point in the Citadel. |
d3_citadel_05 | spawns players at the end of the chapter. |
d3_breen_01 | spawns players on the last map. |
credits | players begin with the credits. |
Other NPC Commands for Gamers
Cheat Codes | Players will have to |
npc_create_equipment weapon_shotgun | An NPC spawns equipped with a shotgun. |
npc_create_equipment weapon_smg1 | NPCs spawn equipped with an SMG. |
npc_create_equipment weapon_ar2 | NPCs spawn equipped with pulse rifles. |
npc_create_equipment weapon_crowbar | An NPC spawns equipped with a crowbar. |
npc_create_equipment weapon_RPG | NPCs spawn equipped with an RPG rocket launcher. |
violence_hblood 0 | turns off human blood. |
violence_hgibs 0 | Human giblets are turned off. |
violence_ablood 0 | turns off alien blood. |
violence_agibs 0 | turns off alien gibs. |
List Bonus Map
Cheat Codes | Map |
background01 | will have a background of the square outside the train station. |
background02 | Background of the water canals |
background03 | background of Ravenholm. |
background04 | Background of Highway 17/The Bridge |
background05 | The History of Nova Prospekt |
background06 | The history of the destroyed city 17 |
background07 | Background of the inside of the Citadel |
d3_c17_02_camera | The same as d3_c17_02, but without the weapons. |
sdk_shader_samples | probably a demo map demonstrating shaders. |
Time Cheat Codes
Cheat Codes | Effect |
host_timescale 3.0 | triple the speed |
host_timescale 2.0 | double the speed |
host_timescale 1.0 | Normal speed |
host_timescale 0.5 | twice the slower speed |
host_timescale 0.25 | 4 times the slower speed |
host_timescale 0.1 | Slow-mo speed |
Weapon Cheats for Gamers
Enable cheats and use the “give” command to cheat weapons.
- weapon_crowbar
- weapon_physcannon
- weapon_stunstick (Adds 7% suit power instead.)
- weapon_portalgun (Portal only)
- weapon_pistol
- weapon_357
- weapon_alyxgun (Use the gun by picking it up)
- weapon_smg1
- weapon_ar2
- weapon_shotgun
- weapon_crossbow
- weapon_frag
- weapon_rpg
- weapon_hopwire (Previously worked in HL2:EP1, but now only in Portal)
- weapon_striderbuster (works in EP1 or EP2)
- weapon_bugbait
- weapon_annabelle (A rifle that uses magnum ammo.)
- weapon_citizensuitcase
- weapon_citizenpackage
- weapon_oldmanharpoon (Works only in HL2: Lost Coast)
- weapon_cubemap gives players a tool mostly used by level designers.
Other Orders for Cheats
- No damage: god
- Players will never die, but players may be injured: Buddha
- Players with infinite power suit:sv_infinite_aux_power
- All weapons and ammo: impulse 101
- Head skulls: impulse 102
- Suicide: kill
- Kill all npc’s in the area: npc_kill
- NPCs don’t notice players: notarget (may cause some scripted events to not work correctly).
- Become non-solid and fly like a ghost: noclip
- Spawn a jeep: ch_createjeep
- Spawn a Jeep: impulse 82
- Spawn an airboat: ch_createairboat
- Add and enable the gun on the airboat: ent_fire prop_vehicle_airboat enablegun 1
- Spawn an airboat: impulse 83
- Supercharged Gravity Gun: physcannon_mega_enabled 1
- Freeze NPC movements/animations: ai_disable (may cause some scripted events to not work correctly.)
- Make the camera shake a bit: shake
- Delete an item that players are aiming at: impulse 203
- Delete more than just an item that players are aiming at: ent_remove
- Ignite almost anything players look at: ent_fire !picker ignite
- Remove a special type of NPC: ent_remove npc_*insert NPC name here*
- Remove all special type of NPCs: ent_remove_all npc_*insert NPC name here*
- Adjust the noclip speed: sv_noclipspeed # (#=Number)
- Adjust the physcannon push (launching) force or drag force: physcannon_maxforce # (#=Number).
Conclusion
Half-Life 2 is a very good shooter like Gunblood and has become a legendary game like Tekken and the Pokemon series like Pokemon Mega Power. Many gamers like to break the game with their own strength to find a sense of achievement, but for gamers who play Half-Life 2 for entertainment purposes but still have achievements, using cheats is the most optimal solution.
No matter how you are a gamer using the gameplay and for what purpose, the game is made for fun, and there will be no forced framework for gamers.